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Michael Karam Byun
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Michael Karam Byun
Selected Works
Case Studies
Brand Experience
About
Design Exploration
Thoughts
Selected Works
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Brand Experience
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Thoughts
3JS #02 – Rabbit Hole in the Old Net
Documenting, Learning Michael Karam Byun 8/30/23 Documenting, Learning Michael Karam Byun 8/30/23

3JS #02 – Rabbit Hole in the Old Net

The next lesson in threejs implementing GUI controls for debugging objects in the 3D space. Since I had a GLTF object, I was curious to know if the process in adding the GUI would be smooth. But then I got caught in the Old Net with the 90s website and still am.

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3JS #01 – Loading GLTF in three.js and mouse interaction
Documenting, Learning Michael Karam Byun 8/23/23 Documenting, Learning Michael Karam Byun 8/23/23

3JS #01 – Loading GLTF in three.js and mouse interaction

Loading 3d GLTF models in three.js from blender and giving them materials! Lot of steps and much javascript knowledge needed, but made it! Also, roughness and metal properties inside of THREE.MeshStandardMaterial({roughness: 0.05, metalness: 0.95})

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3JS #00 – Starting to learn three.js again
Documenting, Learning Michael Karam Byun 10/17/22 Documenting, Learning Michael Karam Byun 10/17/22

3JS #00 – Starting to learn three.js again

I want to recap though: to create a rendering of 3d objects in web using three.js we need 4 things: 1. The Scene 2. The Object 3. The Camera 4. The Renderer – Also remember that the material function is THREE.MeshBasicMaterial({color})

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