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Michael Karam Byun
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About
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Michael Karam Byun
Index
About
Thoughts
Index
About
Thoughts
LRN #00 – 5 Things I’ve Learned about Esports Motion Graphics
Learning, Motion Michael Karam Byun 11/7/23 Learning, Motion Michael Karam Byun 11/7/23

LRN #00 – 5 Things I’ve Learned about Esports Motion Graphics

Being a designer for so long, I forget that although the principles are the same, how design is expressed in different industries varies. This week I had the opportunity to delve into gaming motion graphics and rekindled my interest.

5 Things I've learned while I tried to pickup what the designers do in this industry.

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3JS #02 – Rabbit Hole in the Old Net
Documenting, Learning Michael Karam Byun 8/30/23 Documenting, Learning Michael Karam Byun 8/30/23

3JS #02 – Rabbit Hole in the Old Net

The next lesson in threejs implementing GUI controls for debugging objects in the 3D space. Since I had a GLTF object, I was curious to know if the process in adding the GUI would be smooth. But then I got caught in the Old Net with the 90s website and still am.

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3JS #01 – Loading GLTF in three.js and mouse interaction
Documenting, Learning Michael Karam Byun 8/23/23 Documenting, Learning Michael Karam Byun 8/23/23

3JS #01 – Loading GLTF in three.js and mouse interaction

Loading 3d GLTF models in three.js from blender and giving them materials! Lot of steps and much javascript knowledge needed, but made it! Also, roughness and metal properties inside of THREE.MeshStandardMaterial({roughness: 0.05, metalness: 0.95})

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3JS #00 – Starting to learn three.js again
Documenting, Learning Michael Karam Byun 10/17/22 Documenting, Learning Michael Karam Byun 10/17/22

3JS #00 – Starting to learn three.js again

I want to recap though: to create a rendering of 3d objects in web using three.js we need 4 things: 1. The Scene 2. The Object 3. The Camera 4. The Renderer – Also remember that the material function is THREE.MeshBasicMaterial({color})

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